Technical document
1. Network Architecture Formulas
Server Scaling Model (SpatialOS Hybrid Cloud)
Players per Server Shard:
Server capacity (e.g., 10,000 calculations/sec)
Avg. player actions/sec (e.g., 5 actions: shooting, driving, etc.)
Data per action (1.5 KB/action)
MetaHuman NPC AI load (0.2 KB/entity/sec)
Latency Compensation (UE5 Network Prediction)
ΔTcompensated=Tclient−(Tserver−Tlatency)ΔTcompensated=Tclient−(Tserver−Tlatency)
Compensates for lag in vehicle/physics simulations.
2. AI Systems (OpenAI/DeepSeek+ MetaHumans)
AI Task
OpenAI Model
Input Data
Dynamic Dialogue
GPT-4/DeepSeek
Player Reputation, Mission Context
Patrol Pathfinding
Reinforcement Learning
Heatmaps, Player Activity
Fraud Detection
BERT
Transaction Logs, Chat Logs
3. Blockchain Integration
Transaction Throughput (XRPL)
Metric
Value
TPS (Transactions/s)
1,500
Finality Time
3-5 sec
Gas Fee per TX
0.00001 XRP
4. Cross-Platform Play (Epic EOS/PlayFab)
Player Session Matching
Sskill: Skill rating (0–100).
Platency: Ping (ms).
Dregion: Regional server distance multiplier.
Monthly API Call Estimates (PlayFab)
Feature
Calls/Player/Month
Login/Auth
30
Inventory Sync
500
Leaderboard Updates
1,200
Cloud Scripts
300
5. Performance Metrics (UE5)
Nanite Asset Streaming Budget
Platform
Max Triangles/Frame
Texture Memory
PC
20M
12 GB
PS5/Xbox X
15M
10 GB
XR (Meta Quest)
2M
4 GB
6. Risk Assessment Matrix
Risk
Likelihood
Impact
Mitigation
Server Overload
High
Critical
Auto-scaling + SpatialOS sharding
NFT Exploits
Medium
High
XRPL escrow + fraud detection AI
Cross-Platform Latency
Low
Medium
EOS relay servers + regional matchmaking
AI NPC Bottlenecks
Medium
Medium
Limit NPC density per shard
7. System Diagram
8. Key Performance Indicators (KPIs)
Metric
Target
Concurrent Players (Launch)
50,000
Avg. Session Length
45 mins
Transaction Finality (XRPL)
<5 sec
Frame Rate (UE5)
60 FPS (PC/Console)
The information presented here is for planning purposes only and does not necessarily represent the final implementation or features.
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