Gameplay
Where Chaos Meets Community—Build, Compete, and Connect in a Living World
Last updated
Where Chaos Meets Community—Build, Compete, and Connect in a Living World
Last updated
Objective: Blend business simulation, open-world chaos, and social multiplayer dynamics.
Progression: Earn money, reputation, and resources to expand businesses and personal power.
Reputation System: Affects NPC interactions, mission access, and clan alliances.
Skill Trees: Combat, Driving, Charisma, Management (unlock perks like "Faster Production" or "Better Negotiation").
Story Missions (PvE)
Co-Op Heists:
Planning Phase: Scout locations, recruit crew, buy gear.
Execution: Stealth, combat, or driving-focused objectives (e.g., bank robbery, cargo hijack).
Dynamic World Events:
Random Encounters: Hostage rescues, convoy ambushes, or rival gang attacks.
Public Challenges: Time-limited events (e.g., "Destroy 10 enemy trucks in 10 minutes").
Jobs (Solo/Co-Op)
Legal Jobs:
Taxi Driver, Delivery Driver, Construction Worker (mini-games for efficiency).
Illegal Jobs:
Drug Running, Car Theft, Smuggling (risk police pursuit or rival players).
Business Types
Front Businesses: Nightclubs, Car Washes, Restaurants (generate passive income).
Illegal Enterprises: Drug Labs, Weapon Factories, Chop Shops (higher risk/reward).
Specialized Ventures: Real Estate, Stock Market, Private Security Firms.
Business Mechanics
Supply Chain: Manage resources (e.g., restock alcohol for nightclubs, hire drivers for deliveries).
Employee Management: Hire/fire staff, assign roles (bartender, bouncer, mechanic).
Expansion: Unlock new locations, upgrade facilities (e.g., add VIP lounges, armored trucks).
Passive Income
Rentals: Apartments, garages, or warehouses leased to other players.
Automation: Assign NPC managers to businesses (reduces micromanagement).
Territory Control
Capture Zones: Districts with resources (e.g., ports for smuggling, downtown for nightclubs).
Defense Mechanics: Build turrets, hire guards, set traps.
Tax Revenue: Earn a percentage of rival clans’ profits in zones you control.
Clan vs. Clan (CvC)
Objectives: Destroy rival warehouses, assassinate leaders, or hack financial networks.
Leaderboards: Weekly rankings for most profitable clans, most zones held.
PvP Modes
Deathmatch: Gang wars in custom arenas.
Business Sabotage: Steal supplies, burn down rival stores.
Races: Illegal street races with betting systems.
Player Housing
Customization: Buy apartments, mansions, or underground bunkers.
Marriage, friendship, dating system: Build lasting friendships through shared missions and activities.
Social Spaces
Nightclubs: Dance minigames, VIP bottle service (grants temporary buffs).
Casinos: Poker, blackjack, slot machines (bet in-game currency).
Other
Player-Created Content
Custom Missions: Design heists/races and share via in-game marketplace.
Business Partnerships: Team up to run conglomerates (e.g., one player handles logistics, another handles defense).
Player-Driven Market: Sell stolen cars, weapons, or rare resources.
Auction House: Bid on luxury items (yachts, rare blueprints).
Stock Market: Invest in in-game companies affected by world events.
Vehicle Types: Sports cars, helicopters, armored trucks, speedboats.
Customization:
Performance: Engine upgrades, bulletproof tires.
Cosmetic: Paint jobs, neon lights, nitro effects.
Themed Packs: Unlock "Mafia Dons" or "Cyberpunk" vehicle packs.
Appearance: Clothing brands, tattoos, hairstyles.
Gear: Body armor, hacking tools, lockpicks (grants gameplay advantages).
Emotes: Taunt rivals or celebrate victories with custom animations.
Limited-Time Modes: Zombie survival, Battle Royale (last team standing in a shrinking zone).
Holiday Events: Christmas-themed heists, Halloween horror missions.
Ranked Seasons: Reset leaderboards every 3 months with exclusive rewards (e.g., golden weapons, rare vehicles).
Matchmaking: Quick join for heists, races, or business activities.
Cross-Platform Play: Console/PC lobbies.
Tutorials: Interactive guides for new players (e.g., "How to run a nightclub").
UI Customization: Move HUD elements, adjust text size.
Reporting System: Flag hackers, griefers, or toxic players.
Automated Detection: Ban speed hackers, aimbots.
Community Guidelines: In-game code of conduct with penalties.
The information presented here is for planning purposes only and does not necessarily represent the final implementation or features.